Ranks and Titles

Warriors
Players can become Warriors. With some Dedicated gameplay they will be promoted.
 * Soldier
 * Swordsman
 * Protecter
 * Guardian
 * Champion
 * Warlord

Wizard
Players can be wizards. If you are a wizard you are in the Mage's Guild, are a Mage's Guild Associate, or are a practicer of evil magic (Necromancer). The higher your rank the more spells you know.

Outside of Mages Guild Ranks

 * Rogue Mage (Necromancer)
 * Associate (Mage who lives in another town)
 * Druid (Not in the Guild) (Taming and Herbalism Skills)

Mages Guild Member Ranks

 * Apprentice
 * Evoker
 * Conjurer
 * Magician
 * Wizard

Battlemages
Battlemages or Duskblades get their spell as they advance their sword skill.
 * Confusion,Disarm,Drainlife Requires 25 in Sword 
 * Firenova, Forcetoss, Geyser Requires 50 in Sword
 * Lightning, Purge, PainRequires 80 in Sword
 * Combust,Freeze Requires 125 in Sword
 * Haze Requires 200 in Sword
 * Poison,Leap Requires 280 in Sword
 * Invulnerability Requires 350 in Sword

Archer
Archers will get bonus skills in Archery.

Abilities: Archers can use powerful arrows such as Razor Arrow or Teleport Arrow.
 * Hunter
 * Bowman (30 Skill Levels) Requires Level 20 in Archery
 * Longbowman (50 Skill Levels and 16 Arrows) Requires Level 60 in Archery
 * Sharpshooter (60 Skill Levels, 32 Arrows and the Volley Spell) Requires Level 125 in Archery)
 * Master Bowman (75 Skill Levels, 64 Arrows, Enchanted Bow) Requires 200 in Archery)

Rogue
Rogues will get bonus skills in Acrobatics

Get the ability to Pick locks, pick pockets,
 * Thief
 * Nightblade Requires 45 in Acrobatics
 * Acrobat Requires 75 in Acrobatics
 * Sellsword or Mercenary Requires 150 in Acrobatics, 15 in Sword
 * Assassin Requires 200 in Acrobatics, 55 in Sword
 * Ranger Requires 250 in Acrobatics, 75 in Sword, 50 in Bow