Players can become Warriors. With some Dedicated gameplay they will be promoted.

  • Soldier
  • Swordsman
  • Protecter
  • Guardian
  • Champion
  • Warlord


Players can be wizards. If you are a wizard you are in the Mage's Guild, are a Mage's Guild Associate, or are a practicer of evil magic (Necromancer). The higher your rank the more spells you know.

Outside of Mages Guild Ranks

  • Rogue Mage (Necromancer)
  • Associate (Mage who lives in another town)
  • Druid (Not in the Guild) (Taming and Herbalism Skills)

Mages Guild Member Ranks

  • Apprentice
  • Evoker
  • Conjurer
  • Magician
  • Wizard


Battlemages or Duskblades get their spell as they advance their sword skill.

  • Confusion,Disarm,Drainlife Requires 25 in Sword
  • Firenova, Forcetoss, Geyser Requires 50 in Sword
  • Lightning, Purge, PainRequires 80 in Sword
  • Combust,Freeze Requires 125 in Sword
  • Haze Requires 200 in Sword
  • Poison,Leap Requires 280 in Sword
  • Invulnerability Requires 350 in Sword


Archers will get bonus skills in Archery.

Abilities: Archers can use powerful arrows such as Razor Arrow or Teleport Arrow.

  • Hunter
  • Bowman (30 Skill Levels) Requires Level 20 in Archery
  • Longbowman (50 Skill Levels and 16 Arrows) Requires Level 60 in Archery
  • Sharpshooter (60 Skill Levels, 32 Arrows and the Volley Spell) Requires Level 125 in Archery)
  • Master Bowman (75 Skill Levels, 64 Arrows, Enchanted Bow) Requires 200 in Archery)


Rogues will get bonus skills in Acrobatics

Get the ability to Pick locks, pick pockets,

  • Thief
  • Nightblade Requires 45 in Acrobatics
  • Acrobat Requires 75 in Acrobatics
  • Sellsword or Mercenary Requires 150 in Acrobatics, 15 in Sword
  • Assassin Requires 200 in Acrobatics, 55 in Sword
  • Ranger Requires 250 in Acrobatics, 75 in Sword, 50 in Bow